KANSAS CITY, Mo. - "Waco Resurrection" is a video game.
But video game makers say "subjective documentary" best describes
their 3D version of the 1993 tragedy that killed more than 70 people
near Waco, Texas.
And when the burning religious compound and cult leader David Koresh
glows across the wall of the Grand Arts gallery here, it's considered
contemporary art.
What's also clear is that video games creators are taking advantage
of rapidly evolving technology that allows them to mimic reality with
increasingly vivid detail.
Game experts say Persian Gulf War-based games have been best sellers
since the war ended more than a decade ago. Last year, a classroom
project at the University of California-San Diego called "9-11
Survivor" gave a brief game-like tour of terrorism, letting online
players jump or escape from the World Trade Center.
But never have commercial video games let players use their joystick
to experience specific events clipped from the headlines. For now, art
houses and Internet sites appear to be a back door to these sorts of
games.
More than 300 people attended "Waco Resurrection's" Midwest debut at
the "Join Us" exhibit, which runs through July 24. Since last fall, the
game has been on display in San Francisco, New York, Australia and the
Netherlands.
At the debut several weeks ago, a few people sipped wine in a dark
room filled with uneasy smiles and uncomfortable laughter. They watched
movie-like images of Koresh defending his compound from federal agents
with his AK-47 rifle.
Colin Weigel, 27, waited for a turn at the game and recalled
watching from television in his high school cafeteria as the Branch
Davidian compound caught fire, ending a nearly three-month standoff
against authorities in April 1993.
Spending just a few thousand dollars, a six-member team called
C-Level created the reality-based game last summer in their Los Angeles
media lab. By next summer, the public art cooperative will let players
make a donation and download the game online to share and play with
others.
The creators say the "Resurrection" will never find its way to Nintendo or Playstation home consoles.
In the game, Koresh can run, jump, shoot and hide. Like traditional
video games, players have special weapons and can energize themselves.
Koresh's energy comes from massive Bibles that rain from the sky. Those
Bibles also rain bullets and turn federal agents into Davidian
followers.
Although it's presented in a PC-game format, the group calls "Waco
Resurrection" a documentary and points to its attention to historic
detail.
"There's something shocking about making a game about a specific
event," said Peter Brinson, one of the game's creators. "It seems so
radical to do this in a video game, and that's because it's not often
done."
An idea for a Columbine killings game never got off the ground and
was apparently a hoax. But Brinson said other games developed around
the world show this genre's potential. Middle Eastern game creators
have developed and sold Palestinian, Israeli and Islamic political
unrest games. And "Escape from Woomera," plays out as an online
criticism of Australian immigration detention camps.
Mark Wolf, author of "The Medium of the Video Game," believes that
eventually no game topic will be sacred, and much as the movie
industry's standards have loosened over the years, so will the game
industry's. He says that will open the door to more violence, tragic
re-enactments, even pornography.
"All events are fairly similar. A video game about a sinking ship
would be acceptable," Wolf said. "If you call it 'Titanic,' it becomes
credible and brings an audience."
The following for Gulf War, World War II and Vietnam video games is
growing, according to Shane Bettenhausen, an Electronic Gaming Monthly
magazine editor.
Games-as-political-commentary, however, have not found a market and
will be a tough sell to the masses, he said. Unlike "Waco," most
popular war games are only loosely base around a real event.
"Now that we can recreate reality in a convincing way, adults are
learning that games are an art form that gives an experience books and
movies can't match," he said.
"Waco Resurrection" creators said they made the game as a piece of art did not want to offend anyone.
One 1993 Branch Davidian survivor, David Thibodeau, laughed at the concept.
"I have had so many different people come to me with screenplays and
other creative endeavors, very little angers me," he said from his home
in Maine. "It's not a game. What happened there was real and real
people died."
ON THE NET
http://waco.c-level.org
http://www.grandarts.com