DARKGAME v1.0, v2.0, v3.0
computer game / hardware /software
1 ft x 2ft x 1ft

Darkgame is a sensory deprivation computer game.
The project is in progress. Check this page for updates as things come along.

DARKGAME v3.0

Darkgame v3.0 (created in Unity3D) - New Video with New footage

 

 

 

DARKGAME v2.0
E3
Darkgame will be featured at E3 as part of the Indiecade showcase October 3-5, at the Los
Angeles Convention Center (a live demo on Saturday Saturday 4th)
.


SUNDANCE INSTALL
Installed at Sundance with the following improvements:
1. new Calico headgear
2. play over internet connection
3. improvements to the Audio HUD

4. Live Callibration and in game demo/instructions

4




SPAIN INSTALL- TWO PLAYER SKIRMISH

Made it to Spain in good working order for the show at Laboral in Gijon. Installed a 3D - 2 player version of the game
in the Gameworld Exhinition curated by Carl Goodman. Thanks to all the team for coming through in the crunch !!
special thanks to Friedrich Kirchner for last minute debug in Spain.


 

 
 

 

Thanks to Walter Langelaar & Ilias Mamaras for modeling in the video and to Douglas Edric Stanley for video camerawork.

 


   
 


 

 

 


PHASE 2 - 3D
+ NEW HEADS

This stage invloved a complete redisgn of the software transitioning from 2D to 3D, redsigning the game play, and
adding networked multiplayer as well as a new design and fabrication of the headgear.

 

Phil working hard

  OrangeCreamcicle closeup


My phase 2 headgear sketchs

 


Headgear CAD drawing from sketch


Circuit mount CAD drawing


DARKGAME v1.0

PHASE 1 - 2D PROTOTYPE:
I started out with a quick 2D software prototype and trying out various head gear designs. Special thanks to Jeff Arbukle
and Jessica Hutchins for fabrication help. I first demo'd the game at the Solano Canyon Art Party in LA organized by
Karen Lofgren. a few months later Ed Halter asked me to show the prototype at the Cinematexas Festival in Austin.


CinemaTexas (seeing player)
 

CinemaTexas ("blind" player)


Darkgame Prototypes
 
 2D version still


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Thanks to all the folks that have worked on and helped with darkgame so far:
Fabrication/Circuits/CAD: Palle Henkel, Phil Stearns, Bill Ballou, Christian Johnson, Jeffrey Arbuckle, Bob frederick, Yilip Kang
Software / Deugging: Peter Brinson, Jared Sain,Jessica hutchins, Friedrich Kirchner, Mubbasir Kapadia, Jonathan Ceceil, Zev Solomon, Sephiroth Li

Install / Crowd Control: Cyril Kuhn, John Brennan, Elizabeth Hansen, Yilip Kang
Production Support : Creative Capital, Edith Russ House for New Media, Laboral, Indicade, OTIS College of Art and Design
Score: Elizabeth Brown
Legal Support: Fish & Richardon P.C.
Business side: Loretta Savery

EXHIBITION/ DEMO HISTORY
IndieCade at E for All Expo, Los Angeles, CA
2008 Sundance Film Festival,
, Park City, UTAH
IndieCade at E3, Los Angeles, CA
Edith Russ House for New Media, Oldenberg, GERMANY
Total Museum of Contemporary Art
, Seoul, KOREA
Gameworld Exhibition, LABoral, Gijon, SPAIN
Cinematexas 11, Austin, TEXAS

Solano Canyon Art Party, Los Angeles ,CA

LINKS/DL
1.9MB JPEG PROTOTYPE IMAGE

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