DARKGAME computer
game / hardware /software
1 ft x 2ft x 1ft
Darkgame
is a sensory
deprivation computer game.
The project is in progress. Check this page for updates as things come
along. E for All Expo Darkgame will be featured at E for All Expo as part of the Indiecade showcase October 3-5, at the Los Angeles Convention Center (a live demo on Saturday Saturday 4th).
SUNDANCE INSTALL
Installed at Sundance with the following improvements:
1. new Calico headgear
2. play over internet connection
3. improvements to the Audio HUD 4. Live Callibration and in game demo/instructions
4
SPAIN INSTALL- TWO PLAYER SKIRMISH Made
it to Spain in good working order for the show at Laboral in Gijon. Installed
a 3D - 2 player version of the game in the Gameworld Exhinition curated
by Carl Goodman. Thanks to all the team for coming through in the crunch
!! special thanks to Friedrich Kirchner for last minute debug in Spain.
Thanks to
Walter Langelaar &
Ilias Mamaras for modeling in the video and to Douglas Edric Stanley for video camerawork.
PHASE 2 - 3D +
NEW HEADS
This stage
invloved a complete redisgn of the software transitioning from 2D to 3D,
redsigning the game play, and adding networked multiplayer as well as
a new design and fabrication of the headgear.
Phil
working hard
OrangeCreamcicle
closeup
My
phase 2 headgear sketchs
Headgear CAD drawing from sketch
Circuit mount CAD drawing
PHASE 1 - 2D PROTOTYPE: I
started out with a quick 2D software prototype and trying out various
head gear designs. Special thanks to Jeff Arbukle and Jessica Hutchins
for fabrication help. I first demo'd the game at the Solano Canyon
Art Party in LA organized by Karen Lofgren. a few months later Ed
Halter asked me to show the prototype at the Cinematexas Festival in Austin.
CinemaTexas
(seeing player)
CinemaTexas
("blind" player)
Darkgame Prototypes
2D version still
-------------
Thanks to all the folks that have worked on and helped with darkgame so far:
Fabrication/Circuits/CAD: Palle Henkel, Phil Stearns, Bill Ballou, Christian Johnson, Jeffrey Arbuckle
Software / Deugging: Peter Brinson, Jared Sain,Jessica hutchins, Friedrich Kirchner
Install / Crowd Control: Cyril Kuhn, John Brennan, Elizabeth Hansen
Production Support : Creative Capital, Edith Russ House for New Media, LABoral, Indicade
Score: Elizabeth Brown
Legal Support: Fish & Richardon P.C.
Business side: Loretta Savery
EXHIBITION/ DEMO
HISTORY IndieCade at E for All Expo, Los Angeles, CA 2008 Sundance Film Festival, , Park City, UTAH IndieCade at E3, Los Angeles, CA Edith Russ House for New Media, Oldenberg, GERMANY
Total Museum of Contemporary Art, Seoul, KOREA Gameworld Exhibition, LABoral, Gijon, SPAIN Cinematexas 11,
Austin, TEXAS Solano
Canyon Art Party, Los Angeles ,CA